How to build an SSH client using Rust ๐Ÿฆ€

How to build an SSH client using Rust ๐Ÿฆ€


4 min read

TL;DR: The Code

As usual, here the link to the code:


In this tutorial, we will build a simple SSH client using Rust ๐Ÿฆ€. Having a way to connect to a remote server is often a requirement for DevOps tools.

If you already know Go, you might have used the ssh package. Here is a refresh of how to use it, with the password authentication method:

package main

import (


func main() {
    // SSH connection parameters
    host := ""
    port := 22
    user := "steve"
    password := "password"

    // Create SSH client configuration
    config := &ssh.ClientConfig{
        User: user,
        Auth: []ssh.AuthMethod{
        HostKeyCallback: ssh.InsecureIgnoreHostKey(),

    // Connect to the remote server
    conn, err := ssh.Dial("tcp", fmt.Sprintf("%s:%d", host, port), config)
    if err != nil {
        log.Fatalf("Failed to connect to SSH server: %v", err)
    defer conn.Close()

    // Create a new SSH session
    session, err := conn.NewSession()
    if err != nil {
        log.Fatalf("Failed to create SSH session: %v", err)
    defer session.Close()

    // Set the output writer for session's output
    session.Stdout = os.Stdout

    // Run a command on the remote server
    err = session.Run("ls -l")
    if err != nil {
        log.Fatalf("Failed to run command on remote server: %v", err)

Easy, right? Now let's see how to do the same thing in Rust.


To follow this blog post, you should have a basic understanding of Rust ๐Ÿฆ€ and the Cargo build tool. If you are new to Rust ๐Ÿฆ€ check out my blog post "Learn Rust in under 10 mins":

Before we start, we need to make sure we have the following tools installed:

  • Rust

  • An IDE or text editor of your choice

Initialize the demo project

cargo init

This will create a new Rust ๐Ÿฆ€ project in the current directory. Now, we need to add the dependencies we need for our demo application.

Now add can add the ssh2 crate to the Cargo.toml file using the following command:

cargo add ssh2 --features vendored-openssl

Create the SSH client

With the dependencies in place, we can now head over to the src/ file and start writing our SSH client.

use std::io::Read;
use std::net::TcpStream;
use ssh2::Session;

fn main() {
    let stream = TcpStream::connect(format!("{}:22", ""));
    match stream {
        Ok(stream) => {
            println!("Connected to the server!");
            let session = Session::new();
            match session {
                Ok(mut session) => {
                    let auth = session.userauth_password("steve", "password");
                    match auth {
                        Ok(_) => {
                            let channel = session.channel_session();
                            match channel {
                                Ok(mut channel) => {
                                    let mut s = String::new();
                                    channel.read_to_string(&mut s).unwrap();
                                    println!("{}", s);
                                    let exit_status = channel.exit_status().unwrap();
                                    if exit_status != 0 {
                                        eprint!("Exited with status {}", exit_status);
                                Err(e) => {
                                    eprint!("Failed to create channel: {}", e);
                        Err(e) => {
                            eprint!("Failed to authenticate: {:?}", e);
                Err(e) => {
                    eprint!("Failed to create session: {}", e);
        Err(e) => {
            eprint!("Failed to connect: {}", e);

As you can see from the code, we try(!) to not use the unwrap() method as much as possible. Instead, we handle the errors explicitly. This is a good practice to follow in your code, to avoid unwrap() calls all over the place, as it can mask errors and make your code less readable.

But let's go through the code step by step:

  • Initially, a new TCP stream is established to the remote server via the TcpStream::connect() method. Upon successful connection, a new Session object is created.

  • Subsequently, this TCP stream is set on the Session object utilizing Session::set_tcp_stream().

  • We then carry out the SSH handshake through Session::handshake().

  • After the handshake, an attempt at authentication is made using Session::userauth_password(). Alternatively, authentication could be done using a private key with Session::userauth_pubkey_file().

  • Finally, a new channel is formed with Session::channel_session(), followed by the execution of the whoami command on the remote server using Channel::exec(). The output of this command is read into a string via Channel:: read_to_string() and subsequently printed to the console.

  • The channel is then closed with Channel::wait_close() and the exit status of the command is printed to the console using Channel::exit_status().

  • If the exit status is not 0, an error message is printed to the console.

Run the demo

Now that we have our SSH client ready, we can run it using the following command:

cargo run

If everything went well, you should see the following output:

Connected to the server!


In this tutorial, we have seen how quickly we can create an SSH client in Rust ๐Ÿฆ€ using the ssh2 crate. Now we can start building our own SSH client applications in Rust ๐Ÿฆ€!